smeg it im too fick for this html lark
here`s a few bits for whfb to get on with till my brain works
YOOFS
ORC YOOFS 4 POINTS EACH
FIGURES - CITADEL LESSER GOBLINS,C13.
ORC WIMMIN` 10 POINTS E
IN THE VOID OF DARKNESS HASHUT FELT SOMETHING WAS WRONG
SOMEWHERE.HE CAST HIS EYES AROUND HIS DOMAIN HE OBSERVERED
HIS SLAVES BEING TORTURED,HIS DEMONIC UNDERLINGS DOING THEIR
THING.NO THERE WAS NOTHING WRONG HERE THEN WHERE ? AH YES HIS
WORSHIPPERS HE CAST HIS EYES DOWN AND WATCHED AS HIS FAVOURITES
MARCHED TO WAR .AS HE WATCHED THE ENEMY COME INTO HIS SIGHT. A
LARGE CHAOS FORCE. HE WATCHED IN AMUSEMENT AS THE FORCES CLASHED.
MUCH BLOOD WAS SPILT ON BOTH SIDES HE FELT A STIRRING IN THE WIND
OF MAGIC AS A CHAOS SORCERER OF TZEENTCH CAST A GREAT SPELL.
RIPPING A HOLE IN REALITY AND ALLOWING A CHANGER OF THE WAYS
TO PASS INTO THE MATERIAL WORLD.HMM HE MUSED AN INTERESTING IDEA .......
HASHOGS DEMONS OF HASHUT 800 PTS
M WS BS S T W I A Ld
OPTIONS MAY HAVE HASH ARMOUR 100PTS
SAVE 5+ 4+WITH HASH ARMOUR
SPECIAL RULES SAME AS GREATER WITH THE ABOVE MODIFICATIONS +
THESE DETAILED BELOW
FLY 24" DUE TO LARGE BAT WINGS
MAGIC ITEMS
FLAMING SWORD 75 PTS
INFLICTS AN EXTRA WOUND,AND AUTOMATICALLY DESTROYS
FLAMMABLE TARGETS IF SCORES A HIT NO ARMOUR SAVE
LASH OF FLAME 30PTS 1 WOUND = 2 DOUBLE ON FLAMMABLE TARGETS
EG 4 WOUNDS)
HASH ARMOUR 100PTS
+1 SAVE NEGATES THE EFFECTS OF MAGIC WEAPONS
DESCRIPTION
LARGE CREATURES CREATED BY HASHUT, THEY ARE FLAME COLOURED
HAVE LARGE BAT WINGS HEAD OF A BULL WITH A SHORT BEARD. ON THE BODY OF A CHAOS DWARF
WITH A TAIL OF FLAME.
FIGURES
I USE BALROG FIGURES CITADEL USE TO DO AN EXCELLENT ONE
(TA1 GOLGOTH LORD OF BALROGS AKA A-ANGOR AS PICTURED BELOW)
KHORBLINS & KHORCS A badly scanned pic of old citadel kolbolds
KHORBLINS
M WS BS S T W I A LD
EQUIPMENT: 2 HANDED WEAPON
SPECIAL RULES DO NOT SUFFER ANIMOSITY EXCEPT AGAINST FOLLOWERS OF ADIFFERENT CHAOS GOD
KHORBLIN CHAMPIONS pts 30
KHORBLIN HEROES pts66
CHAOS GIFTS-MARK OF KHORNE
LORDS KHORBLINS HAVE NO LORDS
USE KOBOLD MODELS FOR KORBLINS ( I USE OLD CITADEL FIGURES N13 I DON`T KNOW IF THE`RE STILL AVAILABLE)
KHORCS 20pts
WHEN CHAOS TAINTED THE GOBLINS IT ALSO TAINTED THEIR COUSINS THE ORCS.MANY OF THESE FOLLOWED KHORNE AS MANY OF HIS WAYS ARE NEARLY THE SAME AS THEIRS.THEY HAVE ALSO MUTATED GETTING LARGER MORE VISCIOUS & GAINING DOGLIKE HEADS AS A SIGN OF THEIR ALLIEGENCE.
M WS BS S T W I A LD
SPECIAL RULES DO NOT SUFFER ANIMOSITY
CHAMPIONS 40pts
M WS BS S T W I A LD
EQUIPMENT-WHAT EVER THEY WANT (WHO`S GONNA ARGUE) EXCEPT MISSILE WEAPONS & MAGIC
CHAOS GIFTS MARK OF KHORNE
HEROES 100pts
M WS BS S T W I A LD
CHAOS GIFTS MARK OF CHAOS ,MAY +1 TO ANY SINGLE STAT AT THE OF ANY TURN HE ROLLS A 6 FOR ANY REASON
LORDS 200pts
M WS BS S T W I A LD
THESE UNITS COUNT AS BEASTMEN IN RELATION TO THE NEW CHAOS RULES
MODELS -GNOLL FIGURES ,(I USE GRENADIER GNOLLS).
M WS BS S T W I A LD
4 2 2 2 3 1 2 1 8
HAND WEAPON,SHORT BOW
OPTIONS= SHIELD -1/2 JAVELIN 1
NO MAGIC AT ALL CAUSE THEY`RE TOO CARELESS
SPECIAL RULES SUFFER ANIMOSITY AGAINST ALL CREATURES DUE TO THE ARROGANCE OF YOUTH
ARROGANCE-THESE ARE GOBLIN TEENAGERS (SORT OF) VERY COCKY,WILL FIGHT ALMOST ANYTHING UNTIL THEY TAKE 3 CASUALTIES THEN MUST TAKE BREAK TEST
MAY BE LED BY ANY GOBLIN CHAMPION
NOTEORCS AGE FASTER THAN HUMANS ,ROUGHLY 3 YEARS TO 1 YEAR HUMAN TILL THEIR 10 (YOOFS)THEN IT SLOWS DOWN TO THE SAME AS OOMANS
THESE RULES APPLY TO ALL TYPES OF GOBLIN(FOREST,NIGHT,GOBLIN & ANY NEW RACES CREATED ANYWHERE.
orc wimmin cost 10 points each
m ws bs s t w i a ld
equipment-hand weapon
optionws-none
special rules:
frenzy-if an orc yoof or brat is attacked they go frenzied
(actually they`re frenzied most of the time which is why
da boyz always waaauuugh-ing to get away from brats & wimmin)
unbreakable-they ignore all ld tests if brats threatened,
+1 ld if yoofs threatened
CAN HAVE 1 UNIT OF 5 FOR EACH UNIT OF YOOFS.THEY MAY GATHER INTO 1 BIG UNIT
notes- brats are orc children under 7years old.yoofs are orc teenagers 7+
orcs mature faster than oomans roughly twice as fast when they reach 10(=
20) they age at the same rate as oomans
EQUIPMENT FLAMING SWORD, LASH OF FLAME
USE MAGIC AS WIZARD CHAMPIONS MAY USE CHAOS DWARF SPELLS
& DARK MAGIC
TERROR - THE MERE PRESCENCE OF THIS DEMON CAUSES TERROR
IN MORTAL CREATURES
SNORT FIRE - IN THE MISSILE FIRE MAY SNORT A STREAM OF FIRE FROM ITS NOSTRILS
USE LARGE TEARDROP TEMPLATE DAMAGE STR 5 2WOUNDS
FLAMING SKIN - INFLICTS 1 STRENGTH 3 HIT ON CREATURES ADJACENT AT THE START
OF THE MOVEMENT PHASE
IMMUNE TO FIRE ALL TYPES
LARGE CREATURES +1 BONUS TO MISSILE FIRE AT THEM
HATRED- TO ALL DEMONIC CREATURES ON THE BATTLEFIELD HASHUT CREATED ONLY
7 OF THESE BEFORE HE GOT BORED OF THEM FEELING THEY WERE INFERIOR CREATURES
THIS IS WHY THEY SUFFER HATRED TO OTHER DEMONIC CREATURES INCLUDING EACH OTHER
HASHOGS ONLY
HASHOGS ONLY
HASHOGS ONLY

(with ancient prices times it by 5 & you might be close, if even available)


now KHORNBLINS
3 2 3 3 1 2 1 5
OPTIONS MAY SWAP 2HANDED WEAPONS FOR HAND WEAPON & SHIELD AT NO COST SAME AS GOBLINS BUT NO MISSILE WEAPONS OR MAGIC
( NOTE AS THE NO LONGER USE BOWS THEIR BS HAS DECREASED BUT THEIR WS HAS INCREASED)
M WS BS S T W I A LD
EQUIPMENT-CAN BE ARMED DIFFERENTLY FROM UNIT
CHAOS GIFTS-CAN EITHER HAVE FRENZY OR CHAOS ARMOUR
M WS BS S T W I A LD
EQUIPMENT-ANY EXCEPT MISSILE WEAPONS OR MAGIC
MAGIC USERS KHORBLINS HAVE NO WIZARDS
EQUIPMENT-HAND WEAPON & SHIELD
SAVE 5+
OPTIONS SAME AS ORCS BUT NO MISSILE WEAPONS OR MAGIC
EQUIPMENT-ANYTHING EXCEPT MISSLE WEAPONS OR MAGIC
EQUIPMENT-WHATEVER EXCEPT MISSILES
MAGIC-CAN HAVE 1 MAGIC ITEM
GIFTS-MARK OF KHORNE,MAY +1 TO ANY STAT AT THE START OF A BATTLE, CAUSES FEAR.
NIETHER OF THESE UNITS MAY RIDE CREATURES OR MONSTERS